The most advanced C++ anti-cheat framework ever built. Operating silently at the OS level to protect your servers in real-time.
Everything you need to secure your game server, packed into a lightweight OS-level driver and an elegant dashboard.
Sentinel detects anomalies and memory manipulation with virtually no overhead on your game server.
void Sentinel::Initialize() {
if (AttachProcess("gta_sa.exe")) {
Log("Hooks injected.");
StartTelemetryStream();
}
}
Monitor your entire network instantly via the Electron dashboard.
Get notified instantly when a threat is neutralized.
const Sentinel = require('@proximity/sentinel');
Sentinel.on('cheat_detected', (event) => {
console.log(`Threat blocked for IP: ${event.ip}`);
BanSystem.execute(event.player_id);
});
Integrate directly into your Node.js or C# server backend with our event-driven architecture. Just 3 lines of code.
Meet the core engineering team behind Proximity Sentinel.
Retired Core Lead & Founder
Founder - Core Lead
Co Founder - Core Lead
Developer of Anticheat
Everything you need to know about the product.
No. Sentinel operates entirely on the server side or relies on our lightweight silent launcher. Your players won't notice any difference, except for a cheat-free environment.
We built Sentinel with C++ specifically to avoid latency. It runs on a separate thread and utilizes less than 0.1% CPU under heavy load.
Currently, we offer official support for GTA:SA (MTA/SAMP), FiveM, and RDR2:MP. Custom game engine support is available on our Enterprise plan.
Select the plan that best fits your network.